Weaves by Class

How much you might know…

AVERAGE NOVICE
Skill Total strength
11 9
AVERAGE ACCEPTED
Skill Total strength
21 19

Basic Saidar classes

All Accepted automatically know the weaves taught in Intro and Inter classes even if they didn’t RP out learning them. All Aes Sedai automatically know the weaves taught in Advanced class even if they didn’t RP out learning them. BUT if the classes are not RPed out, naturally the character does not gain the boost to the skill that the class would have given.

Intro to Saidar Weaves (for novices only)

– using rosebud excercise to practice embracing the source
– pushing and pulling saidar
– before they do any channeling make it clear that they must never pick their weaves apart but let them dissipate on their own.
– dry handkerchief (Water:2)
– create water (Water 2-10)
– lift small objects (Air:2-10)
– Shaping (Earth:1-10)
– light a candle (Fire:1)
– snuff a candle (Water, Air or Spirit 1)
– light globe (Fire:1, Air:1)
– pass light globes to each others until you see the glow of saidar around each others

Intermediate Saidar Weaves (for novices only)

– bigger and brighter light globes (Fire:2-10, Air:2-10)
– Amplify voice (Air:2, Fire:2)
– Spirit barrier (Spirit 2)
– Whirpool (skill 13!!!, Spirit 2, Water 3)
– Winds (Air 2-10, Water 2-10)
– Keeping (skill 13!!!, Spirit 2, others 1)
– Absorb Heat: Fire and Spirit 3
– Polish: Earth 3
– Freeze (Air, Water & Spirit 2)
– Heat (Fire 1-10)
– Flash (Fire 2, Air 2, skill 11)

Advanced Saidar Weaves (for Accepted only)

– Linking (Spirit 2)
– Shielding (Spirit 4)
– use angreal
– Raincloud (Fire & Water 3, Spirit & Air1)
– Fog (Air & Water 3)
– Weave the winds (Air & Water 4)
– Delving (Spirit 3)
– Heal Fatigue (Spirit 2, Water & Air 1)
– Healing (minor) (Spirit 2, Air & Water 1)
– Sleep (Spirit 3)
– Alarm ward (Spirit 3, Air 2, Fire&Earth 1)
– Circle of silence (Air, Spirit & Water 2, skill 22!!!)
– Barrier to sight
– Ward against people
– Ward against Shawdowspawn
– Bridge of Air (Air 5-10)
– Air Shield (Air 4-10)
– Mirror of mists (Air&Fire 3, Spirit 4)
– Final: demonstrate the weave you have made up for this class

Elemental Classes

Spirit weaves (for Accepted & AS only)

– Illusion (Air, Spirit&Water 4, Fire 2)
– Anchor Illusion (Spirit 3): Normally illusions are stagnant but this allows you to eg. tie an image of yourself to horseback
– Eavesdrop – Spirit: 4, Air: 2, skill 22!!!
– Seal (Air 2, Fire&Spirit 3, skill 22!!!)

– Trace (Spirit 5, skill 21): Hand an object to someone and as long as she has that object, you know her general direction. The coins Moiraine gave to boys were enchanched with this trick.

– False trail (Air 2, Earth 3, Spirit 5, skill 21): Your footprints and scent seem to be going to another direction than you. (Moiraine used this trick in EotW)

– Vanishing letters (Spirit 4, skill 18): You ward a letter so that once its receiver has read it, the words disappear. If someone else tries to read it, the message is lost and the other sees only blank page. (Moiraine’s letter to Rand)

Earth weaves (for Accepted & AS only)

– smooth footprints (Earth & Air 2)
– rust objects (Earth & Spirit, Skill 15)
– False wall (Earth 3, Air 2)
– Hardening/softening things with earth – Earth 4, Skill: 14
– Fixing weapons – Earth 3, Air 2, Fire 1, Skill: 12
– Sharpening weapons – Earth: 2, Skill: 11
– Sand Crystals – Earth 3, Fire 3, Air 3, Water 2, Skill 12
– Ripple (Earth 2-10)
– Open lock (Earth & Air 2, skill 15)
– Jam lock (Earth 3, skill 10)
Slime (Water & Earth 2, skill 11)

Water weaves (for Accepted & AS only)

– Waves (Water 5)
– Calming currents (Water 5)
– Ward against water (Spirit: 2, Air: 1, Fire: 1) aka the Umbrella
– Waterballs (Water: 2, Spirit: 1) (by adding Air: 2 it”s Ice ball instead)
– Making mud (Water & Earth2)
– Water trap (Spirit: 2, water: 2) (by adding Air 2, it”s Ice trap instead)
– Growing flowers & fruits (Spirit:3, Water, Earth & Fire:2)
– Wither plants (Spirit & Water 3)
– Summoning fishes (water & Spirit 3)

Fire weaves (Accepted and AS only)

Boil (2 Fire, 2 Water) This is NOT, I repeat not used in the offensive way it is described in the Weave listing, but rather to make water boil in eg. kettle.

Flame Tempering (5 Fire, 3 Spirit) Fire woven into metal making it harder than normal. Requires an angreal for Accepted don’t have this high skill with Fire yet.

Massaging. (Air 3, Fire 2, skill 15). Creates a layer of Air and Fire over skin that squeezes and warms muscles easing cramps and tenseness. This weave is most useful in conjunction of Delving. Cyndrid Sedai of the Blue Ajah has created this weave.

Branding (Fire 2, Air 2, skill 10) Burns a mark of your design into an object or creature. Air keeps the object from immolating but eg. paper is too flammable for the weave to work properly. And threaten your students with horrible consequences if they use this on people.

Smoke (Fire 3, Air 3, skill 15) Makes an existing fire to produce more smoke.

Phantom Fire (Air & Fire 2, skill 16)

Razor of fire (Fire 1, skill 7) Creates a small razor of fire that sings hair. Used mainly to shave legs.

Prism (Fire 3, Air 3, Water 2, skill 20) Scatters light so that it forms a rainbow.

Glow (Fire 3, Air 3, skill 20) Creates an eery glow around an object. Looks really spooky in dark.

Curtains (Fire 3, Air 3, skill 20) When light shines too brightly, this weave directs it so that it looks dimmer.

Ironing (Fire 2, Air 2, Water 2, skill 11) With a sweep of your hand you smooth wrinkly fabrics. Layer of Air keeps the matter from catching fire.

Air weaves (AS only)

Poof (Air: 1, Fire: 1, Skill: 7)
Distant Eye (need an angreal for this weave) (Air: 6, Spirit: 6 Skill: 35)
Distant Ear (inverse of Eavesdropping) (Air: 2, Spirit:, Skill: 22)
Eavesdropping (Air: 2, Spirit:, Skill: 22)
Summon flying insects (Air: 4, Fire: 1, Earth: 1, Spirit: 3, Skill: 16)
Eyes of the bat: (Air: 5, Spirit: 2, Skill: 28) You can “see” in the dark by feeling out your way with the weave. This weave is extremely difficult because usually it”s formed in darkness so you can”t see what you are doing and you can’t direct the weave with your eyes. This is useful in situations when you must navigate your way in the dark but you cannot create a globe of light without revealing your whereabouts.
Tornado: (Air: 8, Skill:26)
Freeze: (Air:2, Water: 2, Spirit: 2, Skill: 6)
Alter Voice (Air: 4, Fire: 4, Spirit: 4, Skill: 24)
Mask of Mirrors (Air: 3, Fire: 3, Spirit: 4, Skill: 26)
Folded Light (Air: 4, Fire: 3, Skill: 27)
Mirror of Mists: (Air: 3, Fire: 3, Spirit: 4, Skill: 18)
Ventriloquism: (Air: 4, Spirit: 4, Skill 18) As you speak, your words appear to come from a different place.